ASUS Radeon R7 265 DirectCU II vs NVIDIA GeForce GTX 660

Theoretical performance comparison

Real-world game, 3D graphics and compute performance is dependent on several graphics card parameters, including pixel fillrate, texture fillrate, memory bandwidth, along with single- and double-precision performance. Why they are important and which GPU has better characteristics you will find below.

Pixel fill rate (gigapixels/s)

40
32
24
16
8
0
 
 
29.6
 
20.7
 
 
Higher is better
Despite of slower graphics clock, the ASUS Radeon R7 265 DirectCU II graphics card comes with higher pixel fill rate, thanks to many more ROPs. Better maximum pixel fill rate allows more pixels to be drawn on screen per second, and is an indication of better GPU performance, unless there are bottlenecks in other areas, such as texture fillrate, CPU speed or memory bandwidth.
  - ASUS Radeon R7 265 DirectCU II
  - NVIDIA GeForce GTX 660

Texture fill rate (gigatexels/s)

100
80
60
40
20
0
 
 
59.2
 
82.6
 
 
Higher is better
The NVIDIA GeForce GTX 660 has more TMUs (Texture Mapping Units) than the ASUS Radeon R7 265 DirectCU II graphics unit. What's more, its graphics frequency is higher, as a consequence, its texture fillrate is higher. Better texture fill rate means that the card can use more sophisticated 3D effects and/or map more textures to each texel, which improves visual appearance of games and generated images.

Single Precision performance (GFLOPS)

3000
2400
1800
1200
600
0
 
 
1894
 
1983
 
 
Higher is better
Single Precision performance is convenient for estimating card's maximum speed in applications, that process primarily single-precision floating point data. This performance is measured in GFLOPS or billions of Floating Point Operations Per Second. As a rule, the faster stream processors or CUDA cores run at, and the more cores / processors the graphics card has, the higher Single Precision performance will be. The GeForce GTX 660 is slightly faster here. Higher single-precision performance number means the graphics card will perform better in general computing applications. Since CUDA cores or stream processors are also used as vertex and geometry shaders for 3D image generation, higher performance is also beneficial to games.

Memory bandwidth (GB/s)

200
160
120
80
40
0
 
 
179
 
144
 
 
Higher is better
To speed up processing, the graphics cards store 3D scene data, textures and intermediate data, used for image generation, in on-board memory. The video memory usually has much higher bandwidth than system RAM, and more bandwidth allows the graphics card to run at higher display resolutions, use larger and more detailed textures, and apply more complex 3D effects and filters. The bandwidth depends on memory type, speed, and width of memory interface. Specifically, higher memory bandwidth of the ASUS Radeon R7 265 DirectCU II GPU is a result of wider memory bus.
  - ASUS Radeon R7 265 DirectCU II
  - NVIDIA GeForce GTX 660

Specs comparison

All rows with different specifications or features are highlighted.

General information

Market segmentDesktop
ManufacturerASUSNVIDIA
ModelRadeon R7 265 DirectCU IIGeForce GTX 660
Part numberR7265-DC2-2GD5 
Based onAMD Radeon R7 265N/A

Architecture / Interface

Die name  
Architecture  
Fabrication process 
Bus interface 

Cores / shaders

Compute units  
CUDA cores  
ROPs  
Color ROPs  
Stream processors  
Pixel fill rate  
Texture units  
Texture fill rate  
Single Precision performance  
Double Precision performance  

Clocks / Memory

Base clock 980 MHz
Graphics clock900 MHz 
Boost clock  
Memory size2048 MB
Memory typeGDDR5
Memory clock  
Memory interface width  
Memory bandwidth  

Other features

Maximum crossfire options  
Maximum SLI options  
Maximum power  

Better values / features are marked with green color, and worse values are in red color.


Detailed specifications:

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